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Awakenings Table: Difference between revisions

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   <div class="content active" style='overflow-x:auto;' id="Helmets">
   <div class="content active" style='overflow-x:auto;' id="Helmets">
   <table class='center-table sortable'>
   <table class='center-table sortable'>
     <tr><th>Lv.</th><th>M. Level<small> (Sorcerer/Druid)*</small></th><th>Club/Sword/Axe Skill<small> (Knight/Dual)*</small></th><th>Distance Skill<small> (Paladin)*</small></th><th>Damage Reduction / Reflect<small> (All)</small></th></tr>
     <tr><th>Lv.</th><th>M. Level</th><th>Club/Sword/Axe Skill</th><th>Distance Skill</th><th>Damage Reduction / Reflect</th></tr>
     <tr><td>I</td><td>+3</td><td>+1</td><td>+1</td><td>1%/-</td></tr>
     <tr><td>I</td><td>+3</td><td>+1</td><td>+1</td><td>1%/-</td></tr>
     <tr><td>II</td><td>+6</td><td>+2</td><td>+2</td><td>3%/-</td></tr>
     <tr><td>II</td><td>+6</td><td>+2</td><td>+2</td><td>3%/-</td></tr>
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   <div class="content" style='overflow-x:auto;' id="Armors">
   <div class="content" style='overflow-x:auto;' id="Armors">
   <table class='center-table sortable'>
   <table class='center-table sortable'>
     <tr><th>Lv.</th><th>Exp Rate<small> (All)</small></th><th>Damage Reduction/Reflect<small> (All)</small></th></tr>
     <tr><th>Lv.</th><th>Exp Rate</th><th>Damage Reduction/Reflect</th></tr>
     <tr><td>I</td><td>x1.04</td><td>1%/-</td></tr>
     <tr><td>I</td><td>x1.04</td><td>1%/-</td></tr>
     <tr><td>II</td><td>x1.08</td><td>2%/-</td></tr>
     <tr><td>II</td><td>x1.08</td><td>2%/-</td></tr>
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   <div class="content" style='overflow-x:auto;' id="Legs">
   <div class="content" style='overflow-x:auto;' id="Legs">
   <table class='center-table sortable'>
   <table class='center-table sortable'>
   <tr><th>Lv.</th><th>Max Health+<small> (All)</small></th><th>Max Mana+<small> (All)</small></th><th>Damage Reduction/Reflect<small> (All)</small></th><th>Conditions Suppress<small> (All)</small></th></tr>
   <tr><th>Lv.</th><th>Max Health+</th><th>Max Mana+</th><th>Damage Reduction/Reflect</th><th>Conditions Suppress</th></tr>
   <tr><td>I</td><td>3%</td><td>3%</td><td>1%/-</td><td>drunk</td></tr>
   <tr><td>I</td><td>3%</td><td>3%</td><td>1%/-</td><td>drunk</td></tr>
   <tr><td>II</td><td>5%</td><td>5%</td><td>2%/-</td><td>cursed + Lv I</td></tr>
   <tr><td>II</td><td>5%</td><td>5%</td><td>2%/-</td><td>cursed + Lv I</td></tr>
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   <div class="content" style='overflow-x:auto;' id="Boots">
   <div class="content" style='overflow-x:auto;' id="Boots">
   <table class='center-table sortable'>
   <table class='center-table sortable'>
     <tr><th>Lv.</th><th>HP Regen<small> (All)</small></th><th>HP Regen %<small> (All)</small></th><th>MP Regen<small> (All)</small></th><th>MP Regen %<small> (All)</small></th><th>Damage Reduction/Reflect<small> (All)</small></th></tr>
     <tr><th>Lv.</th><th>HP Regen</th><th>HP Regen %</th><th>MP Regen</th><th>MP Regen %</th><th>Damage Reduction/Reflect</th></tr>
     <tr><td>I</td><td>50/s</td><td>0.17%/s</td><td>50/s</td><td>0.17%/s</td><td>1%/-</td></tr>
     <tr><td>I</td><td>50/s</td><td>0.17%/s</td><td>50/s</td><td>0.17%/s</td><td>1%/-</td></tr>
     <tr><td>II</td><td>100/s</td><td>0.34%/s</td><td>100/s</td><td>0.34%/s</td><td>2%/-</td></tr>
     <tr><td>II</td><td>100/s</td><td>0.34%/s</td><td>100/s</td><td>0.34%/s</td><td>2%/-</td></tr>
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   <div class="content" style='overflow-x:auto;' id="Shields">
   <div class="content" style='overflow-x:auto;' id="Shields">
   <table class='center-table sortable'>
   <table class='center-table sortable'>
     <tr><th>Lv.</th><th>Magic Level<small> (Sorcerer/Druid)*</small></th><th>Club/Sword/Axe Skill<small> (Knight/Dual)*</small></th><th>Distance Skill<small> (Paladin)*</small></th><th>Damage Reduction<small> (All)</small></th></tr>
     <tr><th>Lv.</th><th>Magic Level</th><th>Club/Sword/Axe Skill</th><th>Distance Skill</th><th>Damage Reduction</th></tr>
     <tr><td>I</td><td>+3</td><td>+1</td><td>+1</td><td>1%</td></tr>
     <tr><td>I</td><td>+3</td><td>+1</td><td>+1</td><td>1%</td></tr>
     <tr><td>II</td><td>+6</td><td>+2</td><td>+2</td><td>2%</td></tr>
     <tr><td>II</td><td>+6</td><td>+2</td><td>+2</td><td>2%</td></tr>
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   <div class="content" style='overflow-x:auto;' id="Ammo">
   <div class="content" style='overflow-x:auto;' id="Ammo">
   <table class='center-table sortable'>
   <table class='center-table sortable'>
     <tr><th>Lv.</th><th>Weapon Attack<small> (All)</small></th><th>Weapon Multiplier<small> (All)</small></th><th>Element Shift<small> (All)</small></th></tr>
     <tr><th>Lv.</th><th>Weapon Attack</th><th>Weapon Multiplier</th><th>Element Shift</th></tr>
     <tr><td>I</td><td>+12</td><td>4%</td><td>physical, energy</td></tr>
     <tr><td>I</td><td>+12</td><td>4%</td><td>physical, energy</td></tr>
     <tr><td>II</td><td>+18</td><td>8%</td><td>earth + Lv I</td></tr>
     <tr><td>II</td><td>+18</td><td>8%</td><td>earth + Lv I</td></tr>
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   <div class="content" style='overflow-x:auto;' id="Distance">
   <div class="content" style='overflow-x:auto;' id="Distance">
   <table class='center-table sortable'>
   <table class='center-table sortable'>
     <tr><th>Lv.</th><th>Weapon Attack<small> (All)</small></th><th>Weapon Multiplier<small> (All)</small></th><th>Element Shift<small> (All)</small></th></tr>
     <tr><th>Lv.</th><th>Weapon Attack</th><th>Weapon Multiplier</th><th>Element Shift</th></tr>
     <tr><td>I</td><td>+1</td><td>6%</td><td>physical, energy</td></tr>
     <tr><td>I</td><td>+1</td><td>6%</td><td>physical, energy</td></tr>
     <tr><td>II</td><td>+3</td><td>12%</td><td>earth + Lv I</td></tr>
     <tr><td>II</td><td>+3</td><td>12%</td><td>earth + Lv I</td></tr>
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   <div class="content" style='overflow-x:auto;' id="Melee">
   <div class="content" style='overflow-x:auto;' id="Melee">
   <table class='center-table sortable'>
   <table class='center-table sortable'>
     <tr><th>Lv.</th><th>Weapon Attack<small> (All)</small></th><th>Weapon Multiplier<small> (All)</small></th><th>Element Shift<small> (All)</small></th></tr>
     <tr><th>Lv.</th><th>Weapon Attack</th><th>Weapon Multiplier</th><th>Element Shift</th></tr>
     <tr><td>I</td><td>+8</td><td>8%</td><td>physical, energy</td></tr>
     <tr><td>I</td><td>+8</td><td>8%</td><td>physical, energy</td></tr>
     <tr><td>II</td><td>+17</td><td>17%</td><td>earth + Lv I</td></tr>
     <tr><td>II</td><td>+17</td><td>17%</td><td>earth + Lv I</td></tr>
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   <div class="content" style='overflow-x:auto;' id="Wand">
   <div class="content" style='overflow-x:auto;' id="Wand">
   <table class='center-table sortable'>
   <table class='center-table sortable'>
     <tr><th>Lv.</th><th>Magic Attack<small> (All)</small></th><th>Element Shift<small> (All)</small></th></tr>
     <tr><th>Lv.</th><th>Magic Attack</th><th>Element Shift</th></tr>
     <tr><td>I</td><td>+6</td><td>physical, energy</td></tr>
     <tr><td>I</td><td>+6</td><td>physical, energy</td></tr>
     <tr><td>II</td><td>+13</td><td>earth + Lv I</td></tr>
     <tr><td>II</td><td>+13</td><td>earth + Lv I</td></tr>

Revision as of 01:56, 28 August 2021

Lv.M. LevelClub/Sword/Axe SkillDistance SkillDamage Reduction / Reflect
I+3+1+11%/-
II+6+2+23%/-
III+9+4+44%/-
IV+12+6+65%/-
V+15+8+87%/-
VI+20+10+107%/1%
Lv.Exp RateDamage Reduction/Reflect
Ix1.041%/-
IIx1.082%/-
IIIx1.124%/-
IVx1.175%/-
Vx1.216%/-
VIx1.257%/1%
Lv.Max Health+Max Mana+Damage Reduction/ReflectConditions Suppress
I3%3%1%/-drunk
II5%5%2%/-cursed + Lv I
III8%8%4%/-dazzled + Lv II
IV10%10%5%/-freezing + Lv III
V13%13%6%/-poison + Lv IV
VI15%15%7%/1%fire, energy + Lv V
Lv.HP RegenHP Regen %MP RegenMP Regen %Damage Reduction/Reflect
I50/s0.17%/s50/s0.17%/s1%/-
II100/s0.34%/s100/s0.34%/s2%/-
III200/s0.51%/s200/s0.51%/s3%/-
IV300/s0.68%/s300/s0.68%/s4%/-
V400/s0.85%/s400/s0.85%/s5%/-
VI500/s1%/s500/s1%/s5%/1%
Lv.Magic LevelClub/Sword/Axe SkillDistance SkillDamage Reduction
I+3+1+11%
II+6+2+22%
III+9+4+43%
IV+12+6+64%
V+15+8+85%
VI+20+10+106%
Lv.Weapon AttackWeapon MultiplierElement Shift
I+124%physical, energy
II+188%earth + Lv I
III+2412%fire, ice + Lv II
IV+3016%holy + Lv III
V+3820%death, drown + Lv IV
Lv.Weapon AttackWeapon MultiplierElement Shift
I+16%physical, energy
II+312%earth + Lv I
III+518%fire, ice + Lv II
IV+824%holy + Lv III
V+1630%death, drown + Lv IV
Lv.Weapon AttackWeapon MultiplierElement Shift
I+88%physical, energy
II+1717%earth + Lv I
III+2525%fire + Lv II
IV+3333%ice + Lv III
V+4242%holy + Lv IV
VI+5050%death, drown + Lv V
Lv.Magic AttackElement Shift
I+6physical, energy
II+13earth + Lv I
III+20fire + Lv II
IV+27ice + Lv III
V+33holy + Lv IV
VI+40death, drown + Lv V